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[主观题]

The video game poses a world a much simpler world than our own. wherein success is very cl

early defined and, for a time. clearly attainable. Through practice, a player can control this world for a while. He can escape from the anxieties of real life into a place where his own actions always count, where he can be a hero. When the game is over. he hash' t lost or been beaten. Is a surfer beaten when he files from a wave?

Most video games call for some semblance of hand-eye coordination, and some hospitals are now using them in rehabilitation programs for brain-damaged patients. It has been found that some patients who were otherwise thought to be unreachable have been "brought out" through their use. Moreover experimental re- search is now being conducted regarding the feasibility of video games as a test for drunken driving. Intoxicants act to slow reaction time and impair coordination -- and nowhere is this kind of impairment more measurable than on the video game play field. Some day a poor showing at "Six-Pack Man" may cost you your license.

Video games for the microcomputer are net restricted to mere "twitch" games, however. Strategy games are at last as popular, and among these are the so-called "fantasy role-playing" adventures. These games allow the player to construct a whole new personality, choosing strengths and weaknesses from a list of possible character traits.

Nowadays, more and more adolescents are crowded in electronic game houses for whole days to experience what they perceive to be excitement. In the due course, they train their abilities in confronting with new situations, and what's more, they learn how to communicate with their targeted rivals, in a novel and friendly way. But there is such a large amount of criticism concerning the electronic games that they are generally seen as a vile ways of discovering hostility and belligerence. And the managers of such businesses are severely criticized by the schools and parents alike. On the other hand, this business seems never fading, but instead it becomes a success in many places, even it is strictly controlled by certain policies.

One might choose, for instance, a character who is extremely dexterous and swift, but these positive traits must be traded off against others, such as strength and endurance. Players have a tendency to become extremely attached to their characters. My preference runs toward brawn as opposed to brain, which probably reflects some compromise between reality and my own desires. I'm also attached to extrasensory powers, which are likewise denied to me in the real world.

According to the article, the video game player can ______.

A.be successful in his life if success is clearly defined

B.control the world of our own for a time

C.forget about the uneasiness of real life for a while

D.never lose the game when he plays a hero

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更多“The video game poses a world a much simpler world than our own. wherein success is very cl”相关的问题

第1题

What is Pong?A.a softwareB.a hardwareC.a video game

What is Pong?

A.a software

B.a hardware

C.a video game

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第2题

The main reason why the video game will be played online is thatA.the unition of new tech

The main reason why the video game will be played online is that

A.the unition of new technology and current economics.

B.the increase of the users.

C.the change on living styles.

D.the need of video game itself.

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第3题

Which of the following is the best title of the passage?A.Apple"s Shadow Hangs over Game C

Which of the following is the best title of the passage?

A.Apple"s Shadow Hangs over Game Console Makers

B.New Trend Appeared in the Video Game Industry

C.Japan Gives Away its Leading Role in the Video Game Industry

D.An Introduction and Review on the Tokyo Game Show

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第4题

According to the article, the video game player can ______.A.be successful in his life if

According to the article, the video game player can ______.

A.be successful in his life if success is clearly defined

B.control the world of our own for a time

C.forget about the uneasiness of real life for a while

D.never lose the game when he plays a hero

点击查看答案

第5题

The consumers' first motivation in buying personal computer is to ______.A.play video game

The consumers' first motivation in buying personal computer is to ______.

A.play video games

B.make writing easier for themselves

C.facilitate their entrance into the stock market

D.transmit printed information

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第6题

For the online game,the most important change isA.diversity of the use.B.the way

For the online game,the most important change is

A.diversity of the use.

B.the way publisher earn money.

C.the improvement of the speed.

D.the increase of the types of video game.

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第7题

We can learn from the passage that ______.A.placing video game machine inside amusement ce

We can learn from the passage that ______.

A.placing video game machine inside amusement centers is not really effective in discouraging youngsters from using them

B.schoolchildren in uniforms are not allowed into amusement centers in many countries

C.people, regardless of their age, are crazy about video games

D.those who are under 15 years old are allowed to use the machine during the day in many countries

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第8题

Which of the following about the video game is true?A.Video games mainly teaches portion c

Which of the following about the video game is true?

A.Video games mainly teaches portion control and customer service.

B.Companies like video games because they can help their employees relax.

C.The market for corporate training games is enormous and it's growing fast.

D.The games will entirely replace traditional training methods.

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第9题

For the online game,the most important change is 查看材

A.diversity of the use.

B.the way publisher earn money.

C.the improvement of the speed.

D.the increase of the types of video game.

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第10题

The passage is aimed at people whoA.probably work for e-learning companies.B.probably work

The passage is aimed at people who

A.probably work for e-learning companies.

B.probably work for video game companies.

C.are worried about the economy.

D.are concerned about e-training.

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