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[主观题]

When choosing games and apps, parents should __A.explore learning opportunities for childr

When choosing games and apps, parents should __

A.explore learning opportunities for children from different categories

B.set up criteria on their own for evaluating the value of learning apps

C.spend time figuring out what their children want to be exposed to

D.make certain what they want children to learn and to experience

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更多“When choosing games and apps, parents should __A.explore learning opportunities for childr”相关的问题

第1题

根据下列材料,请回答下列各题: Questions 61 to 65 are based on the following passage. When i
t comes to video games and apps, whats a parent to do? On the one hand, were told about the harm of letting kids play with computer games and gadgets (小器具). On the other, were attracted by games and apps marketedtd us as "educational". Its a tricky line to follow. Kids apps range from "baking" cupcakes to crushing war demons (恶魔)Most of them have some educational aspect--at the very least kids learn what ingredients are used in cupcake baking, and the physics of launching Angry Birds at just the right angle to kill the piggies. Thats learning, isnt it? There lie the vague boundaries. Not all games are educational, and not all are shallow forms of entertainment. In fact, most have some elements of both. The trick is to figure out what we want kids to learn and to experience. To collect them all into one category is to miss out on a huge treasure trove (宝库)of learning opportunities. Real learnh apps have a set of criteria that qualifies them as educational, sorather than writing them all off as a waste of time, parents can figure out what their kids are exposed to."We dont ever want to separate engagement from the purposes of learning," said Daniel Edelson, Executive Director and Vice President of Educa on and Childrens Programs at the National Geographic Society at a cyber-learning conference last week. "When youre engaged with activities that have learning goals, you can connect the dots between engagement and learning. If you use engagement in its broadest possible sense when people are paying attention because of bright lights and activity, then you dont find that connection. " So should parents feel guilty allowing their kids to play games on mobile devices? "No," says Dr. Michael Levine of the Joan Ganz Cooney Center, which recently released a study called Learning : Is There an App For That. "Kids see their parents using mobile phones all the time. Its only natural for them to want to use them too. And from the data in our study it looks like, many parents are letting their children use them responsibly--with restrictions and in moderation. " What can be inferred from the first paragraph?

A.Parents feel confused when choosing video games and apps for children.

B.Parents should prevent children from playing video games and apps.

C.Parents are told about the harm of different computer games and gadgets.

D.Parents are suggested to expose children to educational gantes and apps.

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第2题

The video game poses a world a much simpler world than our own. wherein success is very cl
early defined and, for a time. clearly attainable. Through practice, a player can control this world for a while. He can escape from the anxieties of real life into a place where his own actions always count, where he can be a hero. When the game is over. he hash' t lost or been beaten. Is a surfer beaten when he files from a wave?

Most video games call for some semblance of hand-eye coordination, and some hospitals are now using them in rehabilitation programs for brain-damaged patients. It has been found that some patients who were otherwise thought to be unreachable have been "brought out" through their use. Moreover experimental re- search is now being conducted regarding the feasibility of video games as a test for drunken driving. Intoxicants act to slow reaction time and impair coordination -- and nowhere is this kind of impairment more measurable than on the video game play field. Some day a poor showing at "Six-Pack Man" may cost you your license.

Video games for the microcomputer are net restricted to mere "twitch" games, however. Strategy games are at last as popular, and among these are the so-called "fantasy role-playing" adventures. These games allow the player to construct a whole new personality, choosing strengths and weaknesses from a list of possible character traits.

Nowadays, more and more adolescents are crowded in electronic game houses for whole days to experience what they perceive to be excitement. In the due course, they train their abilities in confronting with new situations, and what's more, they learn how to communicate with their targeted rivals, in a novel and friendly way. But there is such a large amount of criticism concerning the electronic games that they are generally seen as a vile ways of discovering hostility and belligerence. And the managers of such businesses are severely criticized by the schools and parents alike. On the other hand, this business seems never fading, but instead it becomes a success in many places, even it is strictly controlled by certain policies.

One might choose, for instance, a character who is extremely dexterous and swift, but these positive traits must be traded off against others, such as strength and endurance. Players have a tendency to become extremely attached to their characters. My preference runs toward brawn as opposed to brain, which probably reflects some compromise between reality and my own desires. I'm also attached to extrasensory powers, which are likewise denied to me in the real world.

According to the article, the video game player can ______.

A.be successful in his life if success is clearly defined

B.control the world of our own for a time

C.forget about the uneasiness of real life for a while

D.never lose the game when he plays a hero

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第3题

Part ADirections:Read the following three texts. Answer the questions on each text by choo

Part A

Directions:

Read the following three texts. Answer the questions on each text by choosing A, B, C or D. Mark your answers on ANSWER SHEET 1.

Text 1

Americans are getting ready for the biggest soccer event in the world. For the first time the world cup soccer competition will be held in the United States. While millions play the game around the world, soccer or football has only recently become popular here. It is only in the last 30 years that large numbers of young Americans became interested in soccer. Now it is the fastest growing sport in the country. A recent study found that almost 18 million young boys and girls play soccer in the United States.

The study also found that soccer is beginning to replace more traditional games like American football as the most popular sport among students. And so, when the world cup begins next week, more than one million Americans are expected to go and see the teams play. Organizers say this year's world cup will be the biggest ever. All the seats at most of the 52 games have already been sold.

Soccer has been played in the United States for a little more than one hundred years. But how did the sport come to this country? And how long has it existed in other parts of the world? No one knows exactly where the idea for soccer Came from, or when people began playing the game. Some scientists say there is evidence that ball games using the feet were played thousands of years ago. There is evidence that ancient Greeks and Romans and native American Indians all played games similar to soccer.

Most experts agree that Britain is the birthplace of modem soccer. They also agree that the British spread the game around the world. Unlike the game today, which uses balls of man-made material or leather, early soccer balls were often made of animal stomachs. The rules of early soccer games also differed from those we have today.

Which of the following statements is NOT true according to the text?

[A] Americans were preparing for the world cup when the author wrote this article.

[B] More younger Americans became interested in soccer in the last 30 years.

[C] Soccer is the fastest developing sport in the world.

[D] The article was written before the world cup held in the United States.

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第4题

The video game presents a world -- a much simpler world than our own, where success is ver
y clearly defined and, for a time, easily attained. Through practice, a player can control this world for a while, He can escape from the anxieties of real life into a place where his own actions always count, where he can be a hero. When the game is over, he is neither lost nor beaten.

Most video games call for some semblance of hand-and-eye coordination, and some hospitals arc now using them in recovery programs for brain-damaged patients. It has been found that some patients who were otherwise thought to be unreachable have been "brought out" through their use. Moreover, experimental research is now being conducted regarding the feasibility of video games as a test for drunken driving. Intoxicants tend to slow reaction time and impair coordination -- and nowhere is this kind of impairment more measurable than on the video game playfield. Some day a poor showing at "Six-Pack Man" may cost you your license.

Video games for microcomputer are not restricted to mere "twitch" games, however. Strategy games are becoming more and more popular, and among these are the so-called "fantasy role playing" adventures. These games allow players to construct a whole personality, choosing strengths and weaknesses from a list of possible character traits.

Nowadays, more and more adolescents are crowded in electronic game houses for days to experience what they perceive to be excitement. In due course, they train their abilities in confronting with new situations, and what's more, they learn how to communicate with their targeted rivals, in a novel and friendly way. But there is such a large amount of criticism concerning the electronic games that they are generally seen as a way of infecting hostility and belligerence. And the managers of such business are severely criticized by the schools and parents alike. On the 6ther hand, this business seems never fading. Instead, it becomes a success in many places, even if it is strictly controlled by certain policies.

Video games mirror a balance between reality and our own wishes. It has become all outlet for emotion. But we should bear in mind that everything has two sides. Video games would also do harm to us if we are reduced to its prisoners.

According to the article, the video game player can ______.

A.be successful in his life if success is clearly defined

B.control the world of our own for a time

C.forget about the uneasiness of real life for a while

D.never lose the game when he plays a hero

点击查看答案

第5题

There is always excitement at the Olympic Games when an athlete (breaks) a record.A. beats

There is always excitement at the Olympic Games when an athlete (breaks) a record.

A. beats

B. maintains

C. matches

D. tries

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第6题

Students should be clear about their own advantages and()when choosing a university.

Students should be clear about their own advantages and()when choosing a university.

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第7题

Quality matters the most when you are choosing kitchen cabinets.A.RightB.WrongC.Not mentio

Quality matters the most when you are choosing kitchen cabinets.

A.Right

B.Wrong

C.Not mentioned

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第8题

5 There is always excitement at the Olympic Games when an athlete breaks a record.A beatsB

5 There is always excitement at the Olympic Games when an athlete breaks a record.

A beats

B maintains

C matches

D tries

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第9题

Conrad King suggests that drivers be careful when choosing the music. A.Right

Conrad King suggests that drivers be careful when choosing the music.

A.Right

B.Wrong

C.Not mentioned

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